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Last Tide
The Launch Pod and it's various skins. This was my model, textures, materials based on a concept from the fantastic Jack Nesbit.

The Launch Pod and it's various skins. This was my model, textures, materials based on a concept from the fantastic Jack Nesbit.

The Launch Pod. This was my model, textures, materials based on a concept from the fantastic Jack Nesbit.

The Launch Pod. This was my model, textures, materials based on a concept from the fantastic Jack Nesbit.

The Launch Pod. This was my model, textures, materials based on a concept from the fantastic Jack Nesbit.

The Launch Pod. This was my model, textures, materials based on a concept from the fantastic Jack Nesbit.

The Launch Pod. This was my model, textures, materials based on a concept from the fantastic Jack Nesbit.

The Launch Pod. This was my model, textures, materials based on a concept from the fantastic Jack Nesbit.

Last Tide | Launch Pod Sketchfab Viewer

Main Menu Scene I created for Last Tide.

Main Menu Scene I created for Last Tide.

Kelp Forest

Kelp Forest

Pink Coral Reef

Pink Coral Reef

Caves are speckled throughout the region.

Caves are speckled throughout the region.

Oil Spillage

Oil Spillage

Vent Fields

Vent Fields

The Maw

The Maw

New Junk City

New Junk City

Sea Lab Bunker

Sea Lab Bunker

Sea Labs

Sea Labs

One of the wrecked ship shelters scattered throughout the map. I provided the refined model, materials, textures and props.

One of the wrecked ship shelters scattered throughout the map. I provided the refined model, materials, textures and props.

One of the wrecked ship shelters scattered throughout the map. I provided the refined model, materials, textures and props.

One of the wrecked ship shelters scattered throughout the map. I provided the refined model, materials, textures and props.

Model and bakes by Dan Bingham - I provided the shader, material and tileables.

Model and bakes by Dan Bingham - I provided the shader, material and tileables.

Model and bakes by Dan Bingham - I provided the shader, material and tileables.

Model and bakes by Dan Bingham - I provided the shader, material and tileables.

Model and bakes by Dan Bingham - I provided the shader, material and tileables.

Model and bakes by Dan Bingham - I provided the shader, material and tileables.

Last Tide

Over the last year, Digital Confectioner's has teamed up with SuperGenius to put out a genre-defining Battle Royale set in the depths of the ocean: Last Tide.

As Art & Design Director for SuperGenius, I lead a team of up to 8 people to create a fun, great-looking, Early Access ready environment in UE4. Through this projects duration I wore many mantles: Art Director, Senior Environment Artist, Palette Designer, Lead Shader Artist, Lighting Artist, Post-Process Artist, World-builder, Production Manager (for SG) and more.

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