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Cody Sauer
Cody Sauer
Advanced Game Artist & UE Specialist
Portland, OR, United States

About

Hi! I'm Cody, a game development generalist with 14 years of professional experience having helped shipped dozens of titles for developers like Bungie, 2K, Playground, Rocksteady, Gearbox, Meta and more. I have served at the senior and lead level across multiple disciplines including hard-surface, environments, production, and external development. Known for bridging creative vision with technical execution, improving production pipelines, mentoring artists, and solving complex development challenges. Passionate about building strong teams, delivering exceptional player-facing content, and helping projects ship successfully.

Once referred to as a "white blood cell" of the team, I maintain a reputation as an effective problem solver across disciplines. My artistic roots are in 3D environments, but I've been fortunate enough to provide support and learn multiple facets of making games. If you need a Swiss Army knife of development, particularly in Unreal Engine, let's talk.

Skills

Environment DesignDigital SculptingEnvironment ModelingHard Surface ModelingTexturingUV MappingGame DesignGame DevelopmentVisual DevelopmentLevel DesignWorld BuildingTechnical ArtMaterialsTeam ManagementProject ManagementUnityPBR TexturingTexture BakingUnreal EngineOutsourcingTechnical ArtistBlueprintsSystem DesignHandpainted TextureExternal DevelopmentSandbox Design

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Blender
Blender
ZBrush
ZBrush
Plasticity
Plasticity
3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Gaea
Gaea
World Machine
World Machine
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
Jira
Jira
Shotgun
Shotgun

Productions

    • Video Game
      Destiny 2
    • Year
      2026
    • Role
      Senior Hard-Surface Specialist
    • Company
      Bungie
    • Video Game
      Suicide Squad: Kill The Justice League
    • Year
      2024
    • Role
      Senior Environment Artist
    • Company
      Liquid Development
    • Video Game
      System Shock (2023)
    • Year
      2023
    • Role
      Environment Art Lead
    • Company
      SuperGenius
    • Video Game
      Floor Plan 2
    • Year
      2021
    • Role
      Environment Technical Artist, 3D Artist, Character Materials Artist
    • Company
      SuperGenius
    • Video Game
      JETT: The Far Shore
    • Year
      2021
    • Role
      Lead Lighting Artist
    • Company
      SuperGenius
    • Video Game
      Ironlights
    • Year
      2019
    • Role
      Environment Technical Artist, Hard-surface Modeler
    • Company
      SuperGenius
    • Video Game
      Last Tide
    • Year
      2018
    • Role
      Creative Director, Shader Artist, Environment Artist, World-builder, Lighting, Palette Designer
    • Company
      SuperGenius
    • Video Game
      Mafia 3
    • Year
      2016
    • Role
      Environment Art Director (Outsourcing)
    • Company
      SuperGenius
    • Video Game
      Farlands
    • Year
      2016
    • Role
      Shader Artist
    • Company
      SuperGenius
    • Video Game
      Gang Beasts
    • Year
      2014
    • Role
      Environments Lead, Character Modeler
    • Company
      SuperGenius
    • Video Game
      Forza Horizon 2
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Liquid Development

Experience

  • Senior Hard-Surface Specialist at Bungie
    Portland, OR, US
    May 2024 - June 2026

    Provided artist and technical feedback to our partners for the development of rewards in Destiny 2 to maintain a very high quality bar. Also internally developed various legendary weapons that shipped in major Destiny 2 releases, while collaborating with sandbox design to ensure weapons and ornaments felt balanced and visually exciting.

  • 3D Production Manager & Art Lead at SuperGenius Studio
    Oregon City, OR, US
    June 2012 - April 2024

    In my nearly 10 years of dedication to SuperGenius I’ve climbed from Junior Artist to Creative Director. I have also worn the mantles of: Environment Art Director, Lead Worldbuilder, Lead Lighting Artist, Lead Shader Artist, Integration Tech, Outsourcing Manager, and Asset Optimization Lead. I’ve used and gained mastery in many current industry standard software packages. I’ve hosted training sessions and get involved in local portfolio reviews to help Portland’s talent pool grow.

  • Senior Environment Artist at Liquid Development
    Portland, Oregon
    March 2014 - July 2019

    I returned to Liquid Development a few times throughout my years as a professional. Usually while in between larger engagements at SuperGenius. Each time I used it as a learning opportunity to work with some of the best artists in the country on some of the largest projects in the industry.

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