Hi! I'm Cody, a game development generalist with 14 years of professional experience having helped shipped dozens of titles for developers like Bungie, 2K, Playground, Rocksteady, Gearbox, Meta and more. I have served at the senior and lead level across multiple disciplines including hard-surface, environments, production, and external development. Known for bridging creative vision with technical execution, improving production pipelines, mentoring artists, and solving complex development challenges. Passionate about building strong teams, delivering exceptional player-facing content, and helping projects ship successfully.
Once referred to as a "white blood cell" of the team, I maintain a reputation as an effective problem solver across disciplines. My artistic roots are in 3D environments, but I've been fortunate enough to provide support and learn multiple facets of making games. If you need a Swiss Army knife of development, particularly in Unreal Engine, let's talk.
Provided artist and technical feedback to our partners for the development of rewards in Destiny 2 to maintain a very high quality bar. Also internally developed various legendary weapons that shipped in major Destiny 2 releases, while collaborating with sandbox design to ensure weapons and ornaments felt balanced and visually exciting.
In my nearly 10 years of dedication to SuperGenius I’ve climbed from Junior Artist to Creative Director. I have also worn the mantles of: Environment Art Director, Lead Worldbuilder, Lead Lighting Artist, Lead Shader Artist, Integration Tech, Outsourcing Manager, and Asset Optimization Lead. I’ve used and gained mastery in many current industry standard software packages. I’ve hosted training sessions and get involved in local portfolio reviews to help Portland’s talent pool grow.
I returned to Liquid Development a few times throughout my years as a professional. Usually while in between larger engagements at SuperGenius. Each time I used it as a learning opportunity to work with some of the best artists in the country on some of the largest projects in the industry.