I'm a Senior Environment Technical Artist with 11 years of professional experience having helped shipped dozens of titles for developers like 2K, Turn 10, Rocksteady, Gearbox, Oculus and more.
As a graduate from The Art Institute of Portland in 2013, I was fortunate enough to be picked up by a local studio, SuperGenius, and quickly became a core member of their team. After a little over a year, I was given the opportunity to lead the studio's largest 3D environment partnership with 2K Games on Mafia 3. Not long after Mafia's launch we were approached by Depth creators, Digital Confectioners, to create an aquatic battle royale Last Tide. I wore several mantles during that time - including Creative Director, Lead Shader Artist, Lead Environment Artist, World-builder, Lighting Artist... the list goes on for a while.
I'm reluctant to say I'm a generalist, as I tend to lean towards 3D environments and worldbuilding, but I've gotten my hands dirty in nearly every aspect of game development. If there's a problem that needs solving or a fire that needs putting out, my deep understanding of why-and-how things are made for games can provide solutions.
I've built a reputation as a skilled artist, a patient mentor, and as a resource of technical knowledge. I live to help teams ship their dreams.
In my nearly 8 years of dedication to SuperGenius I’ve climbed from Junior Artist to Creative Director. I have also worn the mantles of: Environment Art Director, Lead Worldbuilder, Lead Lighting Artist, Lead Shader Artist, Integration Tech, Outsourcing Manager, and Asset Optimization Lead. I’ve used and gained mastery in many current industry standard software packages. I’ve hosted training sessions and get involved in local portfolio reviews to help Portland’s talent pool grow.
I returned to Liquid Development a few times throughout my years as a professional. Usually while in between larger engagements at SuperGenius. Each time I used it as a learning opportunity to work with some of the best artists in the country on some of the largest projects in the industry.