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System Shock - Environments
System Shock - Environments

I had the great pleasure of contributing to the remake of the classic immersive-sim: System Shock. Leveraging UE4 (and a whole lot of creative tech-art) we brought the game into 2023 with all the bells and whistles, while maintaining the retro aesthetic. I was responsible for cleaning up high-res tiles, lowpoly & bakes, materials and asset QA for a variety of tiles across nearly every area in the game.

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