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Destiny 2 - Lumina Ghost Shell (Fan Art)

I wanted to fully realize this original Ghost shell design as it would appear in-game.

I used Unreal Engine 5 for all of my renders (like I always do) - and did my best to match the lighting and surface quality seen in Destiny.

I used Unreal Engine 5 for all of my renders (like I always do) - and did my best to match the lighting and surface quality seen in Destiny.

The model uses two textures sets - one for the core, one for the shell.

The model uses two textures sets - one for the core, one for the shell.

The highest detailed version of the model is around 10k tris for the sake of nice renders. I could certainly optimize further, and get it closer to 9k.

The highest detailed version of the model is around 10k tris for the sake of nice renders. I could certainly optimize further, and get it closer to 9k.

Destiny 2 - Lumina Ghost Shell (Fan Art)

As a long-time fan of the Destiny games, I've always meant to get around to designing and creating a game-ready Ghost shell. One of my favorite weapons in the game, artistically, is the Lumina Exotic Handcannon. Using it's design as inspiration, I built this custom ghost shell to what I believe is close to game-spec (for the high res model viewer, anyways).

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