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Tech Art - Hivekind

This video demonstrates how I used Curve Atlases to colorize the world of Hivekind quickly and consistently.

One of my favorite lookdev shaders was the magical looking "star glass" shader.

Here's a fun little animated normal map trick to get some secondary motion in your otherwise static meshes. This also respects the wind actor.

A small showcase of the Landscape material in action.

Tech Art - Hivekind

I've finally put together few screenshots and videos of my favorite bits of tech-art that I did for my Hivekind project. If you're into cheap details or extremely flexible workflows, you'll dig this. Everything was made in substance designer, painter and unreal.

More artwork