Hivekind is my original IP that I had been developing for the last couple of years on my own time. What started as a small art project blossomed into a fully fleshed game concept. Along with the help of some good friends, we built a fully playable demo of the main sailing, mobility, and combat mechanics. I wore many hats, but was primarily responsible for all of the environment art, tech-art, and character materials shown here. The demo and environments were built to run at 60FPS on PS4/XB1 comp specs using UE4/5. While certainly still a larger WIP, I'm very proud of where we landed for now. I can't wait to pick it back up in the future.
Additional credits:
Character Concept: Traci Cook
Character Model: Mark A Williams
Stump & Log Models: Lucas Lanier
UI Iconography: Lucas Lanier